While patches were able to pull the game back to playable territory after launch, the community remained underwhelmed and uncertain of the new team’s capabilities and direction going forward. Caught in an unenviable trap between losing the primary developer and an annual commitment to the world’s largest wrestling entity, 2K raced to bring the new title to life. By now, most know the story of 2K’s in-house struggle to bring WWE 2K20 to fruition after the sudden departure of long-time developer Yukes.
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